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Dig or die
Dig or die












dig or die dig or die

When the dark of night arrives, the last 4 monster species killed first time, will rapidly spawn nearby and they will all be aggressive immediately heading straight for you, even if you're not in their detection range. Projectiles do small area of effect damage and set player on fire Monster and its projectiles emit lightSpecials attacks: energy projectiles widely spread against player, less spread against turrets. Monster and its projectiles emit lightExplose on close range

dig or die

Area of effect and damages x5 against turrets. Their ultimate goal is to bring the player to his demise. Monsters wading through water are slowed down while they swim through it. Building up a strong line of defensive turrets is what you will need to do, if you have hopes of surviving the night. They may find it easier on heavily fortified bases, to not break through and instead, walk straight into the base's main entrance. All monsters will try to navigate the quickest path to the player including how long it takes them to break through structures. Monsters that travel on the ground will dig tunnels to you from any direction, if it is the easiest way to get to you. They won't stop pursuing you unless you can manage to run far enough away from them, kill them or get killed yourself. The local population is made up of ferocious monsters that will engage to attack you the moment that you are within their detection range. Crash landed onto an alien world, you as the player are not alone.














Dig or die